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Work in the prison, or do tasks for fellow prisoners (or, hey, supplement your income by doing both).
THE ESCAPISTS 2 GRAPPLING HOOK HOW TO
The exact steps for these escapes aren’t spelled out, but the phone tip at least gives you an idea.įor a mere 50 gold pieces, the phone will tell me how to be a film star. In Center Perks 2.0 (the first proper prison), for example, you’ll be told that joining the documentary crew is one route to freedom. These are either unique crafting recipes (often weapons) or advice about special ways to escape.
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Money can also be used in the prison pay-phone in exchange for tip-offs. Desk and shop items do change over time, so checking on different days can yield new results. In those cases, it can sometimes be better to just pay one of the shopkeeper prisoners (they have a coin over their head) if the item turns up in their stash. Rooting around in desks is all very well, but sometimes you just want a specific item. The prisoner who owns the desk will be miffed if they catch you too. If guards see you raiding a desk they’ll get annoyed, so keep an eye on their patrols on the mini-map (guards can always see through cell bars unless you put up a bunch of bed sheets – handy to hide activities in your own cell as well).
THE ESCAPISTS 2 GRAPPLING HOOK FREE
The prison has designated exercise times, but you can accelerate your learning by training in your free time as well. Prison jobs also have different stat requirements. You’ll need Strength if you plan on fighting and guards (or prisoners), Fitness if you want to keep Stamina levels up when doing things like digging, and Intellect in order to craft more complex items. A main priority on all levels should be raising your stats to more acceptable levels. You probably won’t be getting anywhere if you’re too feeble and dumb. It’ll trigger an immediate five star lock-down.Īny period of time in The Escapists 2 where you don’t have to be following the routine is time you can spend getting up to mischief and planning your escape. Don’t skip Roll Call unless you absolutely have to (ie you’re literally about to escape). Missing an activity entirely will have repercussions, depending on how crucial the activity is. If your absence is causing a problem, nearby guards will make it clear and your ‘Heat’ meter (the one below Health and Stamina) will increase. This can give you a pretty decent head-start on doing something else. A green check mark next to the activity confirms that you’ve done it. You can show up for, say, dinner and leave almost straight away if you like (assuming you don’t need the stamina boost from the food). It’s worth knowing that for all these activities, the guards just need to see your face.
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Early on, stick to where you need to be and learn the prison layout. The daily routine includes multiple roll-calls, lunch periods, time set aside for prison jobs, working out, and (all too infrequent) free periods. Prison life follows a routine set by the guards and warden. This article is focused on single player, but the information within can be pretty universally applied to co-op mode too. The Escapists 2 can be pretty open-ended, so it’s useful to get an idea of how the game is structured and how its mechanics work. Instead, this piece will give beginners a solid foundation of knowledge from which to plan their own acts of escapology. Firstly, because I haven’t actually achieved that yet, and, secondly, because there are a whole lot of ways to escape in this game. This is not going to be a step-by-step walkthrough of each individual level. Veterans of the Escapists prison yard shouldn’t have many problems adapting to The Escapists 2, but if you’re in Mouldy Toof’s jails for the first time you may want a bit of guidance.